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Fine-Tuning Gemma 4 with Cloud Run Jobs: Serverless GPUs (NVIDIA RTX 6000 Pro) for pet breed classification πŸˆπŸ•

By Codcompass TeamΒ·Β·4 min read

Current Situation Analysis

Migrating fine-tuning pipelines from Gemma 3 to Gemma 4 introduces significant architectural and operational friction. Traditional LoRA configurations fail out-of-the-box because Gemma 4 introduces Gemma4ClippableLinear wrappers that enforce activation clipping for training stability. Forcing standard PEFT/LoRA to target inner .linear weights bypasses this clipping logic, causing activation instability and loss explosion. Additionally, Gemma 4's multimodal architecture assigns a dynamic number of soft tokens to each image based on resolution and content. Hardcoded token-length masking strategies (common in Gemma 3 pipelines) break due to boundary shifts when text and control tokens are concatenated after media tokens, leading to misaligned gradients and accuracy degradation.

From an infrastructure perspective, hosting and fine-tuning a 31B parameter model on a single GPU pushes VRAM limits. Even with 96GB available on NVIDIA RTX 6000 Pro GPUs, FP16 base weights consume ~62GB, leaving insufficient headroom for optimizer states, gradients, and multimodal activations. Cloud Run Jobs demand stateless, memory-efficient, and fault-tolerant configurations, making unoptimized FP16 training or naive batch sizing prone to OOM failures and job termination.

WOW Moment: Key Findings

ApproachAccuracy (%)Peak VRAM (GB)Training Time
Gemma 3 Baseline (FP16)67.0~78.5N/A
Gemma 4 Baseline (FP16)89.0~82.1N/A
Gemma 4 + LoRA (700 samples, Rank 64)91.5~74.3~50 mins
Gemma 4 + QLoRA/LoRA (Full dataset, Rank 64, 4-bit)93.2~41.8~4.25 hrs

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